void |
WGLWidget.attachShader(WGLWidget.Program program,
WGLWidget.Shader shader) |
GL function to attach a shader to a program.
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void |
WServerGLWidget.attachShader(WGLWidget.Program program,
WGLWidget.Shader shader) |
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void |
WGLWidget.bindAttribLocation(WGLWidget.Program program,
int index,
java.lang.String name) |
GL function to bind an attribute to a given location.
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void |
WServerGLWidget.bindAttribLocation(WGLWidget.Program program,
int index,
java.lang.String name) |
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void |
WGLWidget.deleteProgram(WGLWidget.Program program) |
GL function that deletes a program.
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void |
WServerGLWidget.deleteProgram(WGLWidget.Program program) |
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void |
WGLWidget.detachShader(WGLWidget.Program program,
WGLWidget.Shader shader) |
GL function that detaches a shader from a program.
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void |
WServerGLWidget.detachShader(WGLWidget.Program program,
WGLWidget.Shader shader) |
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WGLWidget.AttribLocation |
WGLWidget.getAttribLocation(WGLWidget.Program program,
java.lang.String attrib) |
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WGLWidget.AttribLocation |
WServerGLWidget.getAttribLocation(WGLWidget.Program program,
java.lang.String attrib) |
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WGLWidget.UniformLocation |
WGLWidget.getUniformLocation(WGLWidget.Program program,
java.lang.String location) |
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WGLWidget.UniformLocation |
WServerGLWidget.getUniformLocation(WGLWidget.Program program,
java.lang.String location) |
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void |
WGLWidget.linkProgram(WGLWidget.Program program) |
GL function to link a program.
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void |
WServerGLWidget.linkProgram(WGLWidget.Program program) |
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void |
WGLWidget.useProgram(WGLWidget.Program program) |
GL function to set the current active shader program.
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void |
WServerGLWidget.useProgram(WGLWidget.Program program) |
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void |
WGLWidget.validateProgram(WGLWidget.Program program) |
GL function to validate a program.
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void |
WServerGLWidget.validateProgram(WGLWidget.Program program) |
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