Wt examples  3.7.1
SimpleChatWidget.C
Go to the documentation of this file.
1 /*
2  * Copyright (C) 2008 Emweb bv, Herent, Belgium.
3  *
4  * See the LICENSE file for terms of use.
5  */
6 
7 #include "SimpleChatWidget.h"
8 #include "SimpleChatServer.h"
9 
10 #include <Wt/WApplication>
11 #include <Wt/WContainerWidget>
12 #include <Wt/WEnvironment>
13 #include <Wt/WInPlaceEdit>
14 #include <Wt/WHBoxLayout>
15 #include <Wt/WVBoxLayout>
16 #include <Wt/WLabel>
17 #include <Wt/WLineEdit>
18 #include <Wt/WTemplate>
19 #include <Wt/WText>
20 #include <Wt/WTextArea>
21 #include <Wt/WPushButton>
22 #include <Wt/WCheckBox>
23 
24 #include <iostream>
25 
26 using namespace Wt;
27 
29  Wt::WContainerWidget *parent)
30  : WContainerWidget(parent),
31  server_(server),
32  loggedIn_(false),
33  userList_(0),
34  messageReceived_(0)
35 {
37  letLogin();
38 }
39 
41 {
42  delete messageReceived_;
43  logout();
44 }
45 
47 {
48  if (server_.connect
49  (this, boost::bind(&SimpleChatWidget::processChatEvent, this, _1)))
51 }
52 
54 {
55  if (server_.disconnect(this))
57 }
58 
60 {
61  clear();
62 
63  WVBoxLayout *vLayout = new WVBoxLayout();
64  setLayout(vLayout);
65 
66  WHBoxLayout *hLayout = new WHBoxLayout();
67  vLayout->addLayout(hLayout, 0, AlignTop | AlignLeft);
68 
69  hLayout->addWidget(new WLabel("User name:"), 0, AlignMiddle);
70  hLayout->addWidget(userNameEdit_ = new WLineEdit(user_), 0, AlignMiddle);
72 
73  WPushButton *b = new WPushButton("Login");
74  hLayout->addWidget(b, 0, AlignMiddle);
75 
76  b->clicked().connect(this, &SimpleChatWidget::login);
78 
79  vLayout->addWidget(statusMsg_ = new WText());
80  statusMsg_->setTextFormat(PlainText);
81 }
82 
84 {
85  if (!loggedIn()) {
86  WString name = userNameEdit_->text();
87 
88  if (!messageReceived_)
89  messageReceived_ = new WSound("sounds/message_received.mp3");
90 
91  if (!startChat(name))
92  statusMsg_->setText("Sorry, name '" + escapeText(name) +
93  "' is already taken.");
94  }
95 }
96 
98 {
99  if (loggedIn()) {
100  loggedIn_ = false;
102  disconnect();
103 
104  letLogin();
105  }
106 }
107 
109  WWidget *messageEdit,
110  WWidget *sendButton, WWidget *logoutButton)
111 {
112  /*
113  * Create a vertical layout, which will hold 3 rows,
114  * organized like this:
115  *
116  * WVBoxLayout
117  * --------------------------------------------
118  * | nested WHBoxLayout (vertical stretch=1) |
119  * | | |
120  * | messages | userList |
121  * | (horizontal stretch=1) | |
122  * | | |
123  * --------------------------------------------
124  * | message edit area |
125  * --------------------------------------------
126  * | WHBoxLayout |
127  * | send | logout |
128  * --------------------------------------------
129  */
130  WVBoxLayout *vLayout = new WVBoxLayout();
131 
132  // Create a horizontal layout for the messages | userslist.
133  WHBoxLayout *hLayout = new WHBoxLayout();
134 
135  // Add widget to horizontal layout with stretch = 1
136  hLayout->addWidget(messages, 1);
137  messages->setStyleClass("chat-msgs");
138 
139  // Add another widget to horizontal layout with stretch = 0
140  hLayout->addWidget(userList);
141  userList->setStyleClass("chat-users");
142 
143  hLayout->setResizable(0, true);
144 
145  // Add nested layout to vertical layout with stretch = 1
146  vLayout->addLayout(hLayout, 1);
147 
148  // Add widget to vertical layout with stretch = 0
149  vLayout->addWidget(messageEdit);
150  messageEdit->setStyleClass("chat-noedit");
151 
152  // Create a horizontal layout for the buttons.
153  hLayout = new WHBoxLayout();
154 
155  // Add button to horizontal layout with stretch = 0
156  hLayout->addWidget(sendButton);
157 
158  // Add button to horizontal layout with stretch = 0
159  hLayout->addWidget(logoutButton);
160 
161  // Add nested layout to vertical layout with stretch = 0
162  vLayout->addLayout(hLayout, 0, AlignLeft);
163 
164  setLayout(vLayout);
165 }
166 
168 {
169  return loggedIn_;
170 }
171 
173 {
174  if (flags & RenderFull) {
175  if (loggedIn()) {
176  /* Handle a page refresh correctly */
177  messageEdit_->setText(WString::Empty);
178  doJavaScript("setTimeout(function() { "
179  + messages_->jsRef() + ".scrollTop += "
180  + messages_->jsRef() + ".scrollHeight;}, 0);");
181  }
182  }
183 
184  WContainerWidget::render(flags);
185 }
186 
188 {
189  /*
190  * When logging in, we pass our processChatEvent method as the function that
191  * is used to indicate a new chat event for this user.
192  */
193  if (server_.login(user)) {
194  loggedIn_ = true;
195  connect();
196 
197  user_ = user;
198 
199  clear();
200  userNameEdit_ = 0;
201 
202  messages_ = new WContainerWidget();
203  userList_ = new WContainerWidget();
204  messageEdit_ = new WTextArea();
205  messageEdit_->setRows(2);
207 
208  // Display scroll bars if contents overflows
209  messages_->setOverflow(WContainerWidget::OverflowAuto);
210  userList_->setOverflow(WContainerWidget::OverflowAuto);
211 
212  sendButton_ = new WPushButton("Send");
213  WPushButton *logoutButton = new WPushButton("Logout");
214 
216 
217 
218  /*
219  * Connect event handlers:
220  * - click on button
221  * - enter in text area
222  *
223  * We will clear the input field using a small custom client-side
224  * JavaScript invocation.
225  */
226 
227  // Create a JavaScript 'slot' (JSlot). The JavaScript slot always takes
228  // 2 arguments: the originator of the event (in our case the
229  // button or text area), and the JavaScript event object.
231  ("function(o, e) { setTimeout(function() {"
232  "" + messageEdit_->jsRef() + ".value='';"
233  "}, 0); }");
234 
235  /*
236  * Set the connection monitor
237  *
238  * The connection monitor is a javascript monitor that will
239  * nootify the given object by calling the onChange method to
240  * inform of connection change (use of websockets, connection
241  * online/offline) Here we just disable the TextEdit when we are
242  * offline and enable it once we're back online
243  */
244  WApplication::instance()->setConnectionMonitor(
245  "window.monitor={ "
246  "'onChange':function(type, newV) {"
247  "var connected = window.monitor.status.connectionStatus != 0;"
248  "if(connected) {"
249  + messageEdit_->jsRef() + ".disabled=false;"
250  + messageEdit_->jsRef() + ".placeholder='';"
251  "} else { "
252  + messageEdit_->jsRef() + ".disabled=true;"
253  + messageEdit_->jsRef() + ".placeholder='connection lost';"
254  "}"
255  "}"
256  "}"
257  );
258 
259  // Bind the C++ and JavaScript event handlers.
260  sendButton_->clicked().connect(this, &SimpleChatWidget::send);
262  sendButton_->clicked().connect(clearInput_);
264  sendButton_->clicked().connect((WWidget *)messageEdit_,
265  &WWidget::setFocus);
266  messageEdit_->enterPressed().connect((WWidget *)messageEdit_,
267  &WWidget::setFocus);
268 
269  // Prevent the enter from generating a new line, which is its default
270  // action
271  messageEdit_->enterPressed().preventDefaultAction();
272 
273  logoutButton->clicked().connect(this, &SimpleChatWidget::logout);
274 
275  WInPlaceEdit *nameEdit = new WInPlaceEdit();
276  nameEdit->addStyleClass("name-edit");
277  nameEdit->setButtonsEnabled(false);
278  nameEdit->setText(user_);
279  nameEdit->valueChanged().connect(this, &SimpleChatWidget::changeName);
280 
281  WTemplate *joinMsg = new WTemplate(tr("join-msg.template"), messages_);
282  joinMsg->bindWidget("name", nameEdit);
283  joinMsg->setStyleClass("chat-msg");
284 
285  if (!userList_->parent()) {
286  delete userList_;
287  userList_ = 0;
288  }
289 
290  if (!sendButton_->parent()) {
291  delete sendButton_;
292  sendButton_ = 0;
293  }
294 
295  if (!logoutButton->parent())
296  delete logoutButton;
297 
298  updateUsers();
299 
300  return true;
301  } else
302  return false;
303 }
304 
306 {
307  if (!name.empty()) {
308  if (server_.changeName(user_, name))
309  user_ = name;
310  }
311 }
312 
314 {
315  if (!messageEdit_->text().empty())
317 }
318 
320 {
321  if (userList_) {
322  userList_->clear();
323 
325 
326  UserMap oldUsers = users_;
327  users_.clear();
328 
329  for (SimpleChatServer::UserSet::iterator i = users.begin();
330  i != users.end(); ++i) {
331  WCheckBox *w = new WCheckBox(escapeText(*i), userList_);
332  w->setInline(false);
333 
334  UserMap::const_iterator j = oldUsers.find(*i);
335  if (j != oldUsers.end())
336  w->setChecked(j->second);
337  else
338  w->setChecked(true);
339 
340  users_[*i] = w->isChecked();
342 
343  if (*i == user_)
344  w->setStyleClass("chat-self");
345  }
346  }
347 }
348 
350 { }
351 
353 {
354  WCheckBox *b = dynamic_cast<WCheckBox *>(sender());
355  users_[b->text()] = b->isChecked();
356 }
357 
359 {
360  WApplication *app = WApplication::instance();
361 
362  /*
363  * This is where the "server-push" happens. The chat server posts to this
364  * event from other sessions, see SimpleChatServer::postChatEvent()
365  */
366 
367  /*
368  * Format and append the line to the conversation.
369  *
370  * This is also the step where the automatic XSS filtering will kick in:
371  * - if another user tried to pass on some JavaScript, it is filtered away.
372  * - if another user did not provide valid XHTML, the text is automatically
373  * interpreted as PlainText
374  */
375 
376  /*
377  * If it is not a plain message, also update the user list.
378  */
379  if (event.type() != ChatEvent::Message) {
380  if (event.type() == ChatEvent::Rename && event.user() == user_)
381  user_ = event.data();
382 
383  updateUsers();
384  }
385 
386  /*
387  * This is the server call: we (schedule to) propagate the updated UI to
388  * the client.
389  *
390  * This schedules an update and returns immediately
391  */
392  app->triggerUpdate();
393 
394  newMessage();
395 
396  /*
397  * Anything else doesn't matter if we are not logged in.
398  */
399  if (!loggedIn())
400  return;
401 
402  bool display = event.type() != ChatEvent::Message
403  || !userList_
404  || (users_.find(event.user()) != users_.end() && users_[event.user()]);
405 
406  if (display) {
407  WText *w = new WText(messages_);
408 
409  /*
410  * If it fails, it is because the content wasn't valid XHTML
411  */
412  if (!w->setText(event.formattedHTML(user_, XHTMLText))) {
413  w->setText(event.formattedHTML(user_, PlainText));
415  }
416 
417  w->setInline(false);
418  w->setStyleClass("chat-msg");
419 
420  /*
421  * Leave no more than 100 messages in the back-log
422  */
423  if (messages_->count() > 100)
424  delete messages_->children()[0];
425 
426  /*
427  * Little javascript trick to make sure we scroll along with new content
428  */
429  app->doJavaScript(messages_->jsRef() + ".scrollTop += "
430  + messages_->jsRef() + ".scrollHeight;");
431 
432  /* If this message belongs to another user, play a received sound */
433  if (event.user() != user_ && messageReceived_)
435  }
436 }
void setButtonsEnabled(bool enabled=true)
void setText(const WString &text)
void setLayout(std::unique_ptr< WLayout > layout)
Type type() const
Get the event type.
Wt::WContainerWidget * messages_
SimpleChatServer & server_
virtual void setStyleClass(const WString &styleClass) override
Wt::WContainerWidget * userList_
bool empty() const
Wt::WText * statusMsg_
Wt::WTextArea * messageEdit_
std::string jsRef() const
const WString & text() const
void sendMessage(const Wt::WString &user, const Wt::WString &message)
Send a message on behalve of a user.
std::map< Wt::WString, bool > UserMap
Wt::WPushButton * sendButton_
const Wt::WString & data() const
Get the extra data for this event.
bool connect(Client *client, const ChatEventCallback &handleEvent)
Connects to the chat server.
Encapsulate a chat event.
virtual void createLayout(Wt::WWidget *messages, Wt::WWidget *userList, Wt::WWidget *messageEdit, Wt::WWidget *sendButton, Wt::WWidget *logoutButton)
EventSignal< WMouseEvent > & clicked()
static WString tr(const char *key)
virtual void doJavaScript(const std::string &javascript) override
void changeName(const Wt::WString &name)
UserSet users()
Get the users currently logged in.
void addLayout(std::unique_ptr< WLayout > layout, int stretch, WFlags< AlignmentFlag > alignment)
~SimpleChatWidget()
Delete a chat widget.
void processChatEvent(const ChatEvent &event)
void addWidget(std::unique_ptr< WWidget > widget, int stretch, WFlags< AlignmentFlag > alignment)
Signal< WString > & valueChanged()
virtual void bindWidget(const std::string &varName, std::unique_ptr< WWidget > widget)
std::set< Wt::WString > UserSet
Typedef for a collection of user names.
bool changeName(const Wt::WString &user, const Wt::WString &newUser)
Changes the name.
virtual void updateUsers()
bool setText(const WString &text)
bool startChat(const Wt::WString &user)
Start a chat for the given user.
void play()
virtual std::vector< WWidget *> children() const override
Wt::WString suggestGuest()
Get a suggestion for a guest user name.
Wt::WLineEdit * userNameEdit_
bool setTextFormat(TextFormat format)
bool login(const Wt::WString &user)
Try to login with given user name.
bool disconnect(Client *client)
Disconnect from the chat server.
virtual void clear()
virtual int count() const
virtual void addStyleClass(const WString &styleClass, bool force=false) override
void enableUpdates(bool enabled=true)
virtual void setText(const WString &text)
void setOverflow(Overflow overflow, WFlags< Orientation > orientation=(Orientation::Horizontal|Orientation::Vertical))
void logout(const Wt::WString &user)
Logout from the server.
static WApplication * instance()
WWidget * parent() const
const Wt::WString formattedHTML(const Wt::WString &user, Wt::TextFormat format) const
Get the message formatted as HTML, rendered for the given user.
void setResizable(int index, bool enabled=true, const WLength &initialSize=WLength::Auto)
void letLogin()
Show a simple login screen.
virtual void setFocus(bool focus) override
const WString & text() const
const WString text() const
EventSignal & enterPressed()
EventSignal & changed()
virtual void render(Wt::WFlags< Wt::RenderFlag > flags)
A simple chat server.
void setChecked(bool checked)
Wt::Signals::connection connect(F function)
const Wt::WString & user() const
Get the user who caused the event.
void doJavaScript(const std::string &javascript, bool afterLoaded=true)
void setJavaScript(const std::string &javaScript, int nbArgs=0)
bool loggedIn() const
void setRows(int rows)
Wt::WSound * messageReceived_
virtual void setStyleClass(const WString &styleClass)=0
virtual void setInline(bool isInline) override
SimpleChatWidget(SimpleChatServer &server, Wt::WContainerWidget *parent=0)
Create a chat widget that will connect to the given server.
virtual void newMessage()

Generated on Tue Dec 15 2020 for the C++ Web Toolkit (Wt) by doxygen 1.8.13