Koen Deforche <koen@emweb.be>

For Wt 3.2.0 (July 14 2011)

1. Introduction

Wt::Dbo is a C++ ORM (Object-Relational-Mapping) library.

The library is distributed as part of Wt for building database-driven web applications, but may be equally well used independently from it.

The library provides a class-based view on database tables which keeps an object-hierarchy of database objects automatically synchronized with a database by inserting, updating and deleting database records. C++ classes map to database tables, class fields to table columns, and pointers and collections of pointers to database relations. An object from a mapped class is called a database object (dbo). Query results may be defined in terms of database objects, primitives, or tuples of these.

A modern C++ approach is used to solve the mapping problem. Rather than resorting to XML-based descriptions of how C++ classes and fields should map onto tables and columns, or using obscure macros, the mapping is defined entirely in C++ code.

In this tutorial, we will work our way through a blogging example, similar to the one that is distributed with the library.

Tip

The complete source code for the examples used in this tutorial are available as ready-to-run programs in the examples/feature/dbo/ folder of Wt.

2. Mapping a single class

We will start off with using Wt::Dbo for mapping a single class User to a corresponding table user.

Warning

In this tutorial and the examples, we alias the namespace Wt::Dbo to dbo, and in our explanation we will refer to types and methods available in that namespace directly.

To build the following example, you need to link against the wtdbo and wtdbosqlite3 libraries.

Mapping a single class (tutorial1.C)
#include <Wt/Dbo/Dbo>
#include <string>

namespace dbo = Wt::Dbo;

class User {
public:
    enum Role {
        Visitor = 0,
        Admin = 1,
        Alien = 42
    };

    std::string name;
    std::string password;
    Role        role;
    int         karma;

    template<class Action>
    void persist(Action& a)
    {
        dbo::field(a, name,     "name");
        dbo::field(a, password, "password");
        dbo::field(a, role,     "role");
        dbo::field(a, karma,    "karma");
    }
};

This example shows how persistence support is defined for a C++ class. A template member method persist() is defined which serves as a persistence definition for the class. For each member in the class, a call to Wt::Dbo::field() is used to map the field to a table column name.

As you may see, standard C++ types such as int, std::string and enum types are readily supported by the library (a full list of supported types can be found in the documentation of Wt::Dbo::sql_value_traits<T>). Support for other types can be added by specializing Wt::Dbo::sql_value_traits<T>. There is also support for built-in Wt types such as WDate, WDateTime, WTime and WString which can be enabled by including <Wt/Dbo/WtSqlTraits>.

The library defines a number of actions which will be applied to a database object using its persist() method, which applies it in turn to all its members. These actions will then read, update or insert database objects, create the schema, or propagate transaction outcomes.

Note

For brevity, our example uses public members. There is nothing that prevents you to encapsulate your state in private members and provide accessor methods. You may even define the persistence method in terms of accessor methods by differentiating between read and write actions.

3. A first session

Now that we have a mapping definition for our User class, we can start a database session, create our schema (if necessary) and add a user to the database.

Let us walk through the code for doing this.

(tutorial1.C continued)
void run()
{
    /*
     * Setup a session, would typically be done once at application startup.
     */
    dbo::backend::Sqlite3 sqlite3("blog.db");
    dbo::Session session;
    session.setConnection(sqlite3);

    ...

The Session object is a long living object that provides access to our database objects. You will typically create a Session object for the entire lifetime of an application session, and one per user. None of the Wt::Dbo classes are thread safe (except for the connection pools), and session objects are not shared between sessions.

The lack of thread-safety is not simply a consequence of laziness on our part. It coincides with the promises made by transactional integrity on the database: you will not want to see the changes made by one session in another session while its transaction has not been committed (Read-Committed transaction isolation level). It might make sense however to implement a copy-on-write strategy in the future, to allow sharing of the bulk of database objects between sessions.

The session is given a connection which it may use to communicate with the database. A session will use a connection only during a transaction, and thus does not really need a dedicated connection. When you are planning for multiple concurrent sessions, it makes sense to use a connection pool instead, and a session may also be initialized with a reference to a connection pool.

Wt::Dbo uses an abstraction layer for database access, and currently supports Postgres and Sqlite3 as backends.

(tutorial1.C continued)
    ...

    session.mapClass<User>("user");

    /*
     * Try to create the schema (will fail if already exists).
     */
    session.createTables();

    ...

Next, we use mapClass() to register each database class with the session, indicating the database table onto which the class must be mapped.

Certainly during development, but also for initial deployment, it is convenient to let Wt::Dbo create or drop the database schema.

This generates the following SQL:

begin transaction
create table "user" (
    "id" integer primary key autoincrement,
    "version" integer not null,
    "name" text not null,
    "password" text not null,
    "role" integer not null,
    "karma" integer not null
)
commit transaction

As you can see, next to the four columns that map to C++ fields, by default, Wt::Dbo adds another two columns: id and version. The id is a surrogate primary key, and version is used for version-based optimistic locking. Since Wt 3.1.4, Wt::Dbo you can suppress the version field, and provide natural keys of any type instead of the surrogate primary key, see Customizing the mapping.

Finally, we can add a user to the database. All database operations happen within a transaction.

(tutorial1.C continued)
    ...
    /*
     * A unit of work happens always within a transaction.
     */
    dbo::Transaction transaction(session);

    User *user = new User();
    user->name = "Joe";
    user->password = "Secret";
    user->role = User::Visitor;
    user->karma = 13;

    dbo::ptr<User> userPtr = session.add(user);
}

A call to Session::add() adds an object to the database. This call returns a ptr<User> to reference a database object of type User. This is a shared pointer which also keeps track of the persistence state of the referenced object. Within each session, a database object will be loaded at most once: the session keeps track of loaded database objects and returns an existing object whenever a query to the database requires this. When the last pointer to a database object goes out of scope, the transient (in-memory) copy of the database object is also deleted (unless it was modified, in which case the transient copy will only be be deleted after changes have been successfully committed to the database).

The session also keeps track of objects that have been modified and which need to be flushed (using SQL statements) to the database. Flushing happens automatically when committing the transaction, or whenever needed to maintain consistency between the transient objects and the database copy (e.g. before doing a query).

The transaction commits automatically if the transaction object goes out of scope. If however an exception is thrown, which unwinds the stack and causes the transaction to go out of scope, then the transaction will roll back instead.

This generates the following SQL:

begin transaction
insert into "user" ("version", "name", "password", "role", "karma")
    values (?, ?, ?, ?, ?)
commit transaction

All SQL statements are prepared once (per connection) and reused later, which has the benefit of avoiding SQL injection problems, and allows potentially better performance.

4. Querying objects

There are two ways of querying the database. Database objects of a single Dbo class can be queried using Session::find<Dbo>(condition):

(tutorial1.C continued)
dbo::ptr<User> joe = session.find<User>().where("name = ?").bind("Joe");

std::cerr << "Joe has karma: " << joe->karma << std::endl;

All queries use prepared statements with positional argument binding. The Session::find<T>() method returns a Query< ptr<T> > object. The Query object can be used to refine the search by defining Sql where, order by and group by definitions, and allows binding of parameters using Query::bind(). In this case the query should expect a single result and is casted directly to a database object pointer.

Note

Since Wt 3.1.3, the Query class has a second parameter BindStrategy which has two possible values, corresponding two different query implementations.

The default strategy is DynamicBinding and allows the query to be a long lived object associated with the session which may be run multiple times. It also allows you to modify the query by changing only the order or the limit/offsets.

An alternative strategy is DirectBinding which passes bound parameters directly on to an underlying prepared statement. This corresponds to the old behavior of a Query object. Such a query can be run only once, but has the benefit of having less (C++) overhead because the parameters values are directly passed on to the backend instead of stored within the query object.

The query formulated to the database is:

select id, version, "name", "password", "role", "karma"
    from "user"
    where (name = ?)

The more general way for querying uses Session::query<Result>(sql), which supports not only database objects as results. The query of above is equivalent to:

(tutorial1.C continued)
dbo::ptr<User> joe2 = session.query< dbo::ptr<User> >("select u from user u")
    .where("name = ?").bind("Joe");

And this generates similar SQL:

select u.id, u.version, u."name", u."password", u."role", u."karma"
    from user u
    where (name = ?)

The sql statement passed to the method may be arbitrary sql which returns results that are compatible with the Result type. The select part of the SQL query may be rewritten (as in the example above) to return the individual fields of a queried database object.

To illustrate that Session::query<Result>() may be used to return other types, consider the query below where an int result is returned.

(tutorial1.C continued)
int count = session.query<int>("select count(1) from user")
    .where("name = ?").bind("Joe");

The queries above were expecting unique results, but queries can also have multiple results. A Session::query<Result>() may therefore in general return a dbo::collection< Result > (for multiple results) and in the examples above they were coerced to a single unique Result for convenience. Similarly, Session::find<Dbo>() may return a collection< ptr<Dbo> > or a unique _ptr<Dbo>. If a unique result is asked, but the query found multiple results, a NoUniqueResultException will be thrown.

collection<T> is an STL-compatible collection which has iterators that implement the InputIterator requirements. Thus, you can only iterate through the results of a collection once. After the results have been iterated the collection can no longer be used (but the Query object can be reused unless a DirectBinding bind strategy was used).

The following code shows how multiple results of a query may be iterated:

(tutorial1.C continued)
typedef dbo::collection< dbo::ptr<User> > Users;

Users users = session.find<User>();

std::cerr << "We have " << users.size() << " users:" << std::endl;

for (Users::const_iterator i = users.begin(); i != users.end(); ++i)
    std::cerr << " user " << (*i)->name
              << " with karma of " << (*i)->karma << std::endl;

This code will perform two database queries: one for the call to collection::size() and one for iterating the results:

select count(1) from "user"
select id, version, "name", "password", "role", "karma" from "user"
Warning

A query uses a prepared statement to execute, and prepares a new statement if no statement was yet prepared for that query. Because a prepared statement is not reentrant and at the same time a query will use an existing statement if one exists, you need to be careful to not have two collections with the same statement busy at the same time. Thus while iterating the results of a query you cannot use that same query again. Therefore it may be necessary to copy the results into a standard container (such as std::vector) before iterating them. Since Wt 3.1.3, concurrent use will be detected and an exception will be thrown saying:

A collection for '...' is already in use. Reentrant statement use is
not yet implemented.

We plan to remove this restriction in later versions, cloning prepared statements as necessary.

5. Updating objects

Unlike most other smart pointers, ptr<Dbo> is read-only by default: it returns a const Dbo*. To modify a database object, you need to call the ptr::modify() method, which returns a non-const object. This mark the object as dirty and the modifications will later be synchronized to the database.

(tutorial1.C continued)
dbo::ptr<User> joe = session.find<User>().where("name = ?").bind("Joe");

joe.modify()->karma++;
joe.modify()->password = "public";

Database synchronization does not happen instantaneously, instead, they are delayed until explicitly asked, using ptr<Dbo>::flush() or Session::flush(), until a query is executed whose results may be affected by the changes made, or until the transaction is committed.

The previous code will generate the following SQL:

select id, version, "name", "password", "role", "karma"
    from "user"
    where (name = ?)
update "user"
    set "version" = ?, "name" = ?, "password" = ?, "role" = ?, "karma" = ?
    where "id" = ? and "version" = ?

We already saw how using Session::add(ptr<Dbo>), we added a new object to the database. The opposite operation is ptr<Dbo>::remove(): it deletes the object in the database.

(tutorial1.C continued)
dbo::ptr<User> joe = session.find<User>().where("name = ?").bind("Joe");

joe.remove();

After removing an object, the transient object can still be used, and can even be re-added to the database.

Note

Like modify(), also the add() and remove() operations defer synchronization with the database, and therefore the following code does not actually have any effect on the database:

(tutorial1.C continued)
dbo::ptr<User> silly = session.add(new User());
silly.modify()->name = "Silly";
silly.remove();

6. Mapping relations

6.1. Many-to-One relations

Let’s add posts to our blogging example, and define a Many-to-One relation between posts and users. In the code below, we limit ourselves to the statements important for defining the relationship.

Many-to-One relation (tutorial2.C)
#include <Wt/Dbo/Dbo>
#include <string>

namespace dbo = Wt::Dbo;

class User;

class Post {
public:
    ...

    dbo::ptr<User> user;

    template<class Action>
    void persist(Action& a)
    {
        ...

        dbo::belongsTo(a, user, "user");
    }
};

class User {
public:
    ...

    dbo::collection< dbo::ptr<Post> > posts;

    template<class Action>
    void persist(Action& a)
    {
        ...

        dbo::hasMany(a, posts, dbo::ManyToOne, "user");
    }
};

At the Many-side, we add a reference to a user, and in the persist() method we call belongsTo(). This allows us to reference the user to which this post belongs. The last argument will correspond to the name of the database column which defines the relationship.

At the One-side, we add a collection of posts, and in the persist() method we call hasMany(). The join field must be the same name as in reciproce belongsTo() method call.

If we add the Post class to to our session using Session::mapClass(), and create the schema, the following SQL is generated:

create table "user" (
    ...

    -- table user is unaffected by the relationship
);

create table "post" (
    ...

    "user_id" bigint,
    constraint "fk_post_user" foreign key ("user_id") references "user" ("id")
)

Note the user_id field which corresponds to the join name “user”.

At the Many-side, you may read or write the ptr to set a user to which this post belongs.

The collection at the One-side allows us to retrieve all associated elements, and also insert() and remove() elements, which has the same effect as setting the ptr on the Many-side.

Example:

(tutorial2.C continued)
dbo::ptr<Post> post = session.add(new Post());
post.modify()->user = joe; // or joe.modify()->posts.insert(post);

// will print 'Joe has 1 post(s).'
std::cerr << "Joe has " << joe->posts.size() << " post(s)." << std::endl;

As you can see, as soon as joe is set as user for the new post, the post is reflected in the posts collection of joe, and vice-versa.

Warning

The collection uses a prepared statement to execute. Collections will try to share a single prepared statement, but prepared statements are not reentrant. As a result, you need to be careful to not have two collections with the same statement busy at the same time. Thus while iterating a collection, you need to be sure you will not reentrantly iterate the same collection (of the same or another object). Therefore it may be necessary to copy the results into a standard container (such as std::vector) before iterating them.

We plan to remove this restriction in later versions, cloning prepared statements as necessary.

6.2. Many-to-Many relations

To illustrate Many-to-Many relations, we will add tags to our blogging example, and define an Many-to-Many relation between posts and tags. In the code below, we again limit ourselves to the statements important for defining the relationship.

Many-to-Many relation (tutorial2.C)
#include <Wt/Dbo/Dbo>
#include <string>

namespace dbo = Wt::Dbo;

class Tag;

class Post {
public:
    ...

    dbo::collection< dbo::ptr<Tag> > tags;

    template<class Action>
    void persist(Action& a)
    {
        ...

        dbo::hasMany(a, tags, dbo::ManyToMany, "post_tags");
    }
};

class Tag {
public:
    ...

    dbo::collection< dbo::ptr<Post> > posts;

    template<class Action>
    void persist(Action& a)
    {
        ...

        dbo::hasMany(a, posts, dbo::ManyToMany, "post_tags");
    }
};

As expected, the relationship is reflected in almost the same way in both classes: they both have a collection of database objects of the related class, and in the persist() method we call hasMany(). The join field in this case will correspond to the name of a join-table used to persist the relation.

Adding the Post class to our session using Session::mapClass(), we now get the following SQL for creating the schema:

create table "post" (
    ...

    -- table post is unaffected by the relationship
)

create table "tag" (
    ...

    -- table tag is unaffected by the relationship
)

create table "post_tags" (
    "post_id" bigint not null,
    "tag_id" bigint not null,
    primary key ("post_id", "tag_id"),
    constraint "fk_post_tags_key1" foreign key ("post_id")
        references "post" ("id"),
    constraint "fk_post_tags_key2" foreign key ("tag_id")
        references "tag" ("id")
)

create index "post_tags_post" on "post_tags" ("post_id")
create index "post_tags_tag" on "post_tags" ("tag_id")

The collection at either side of the Many-to-Many relation allows us to retrieve all associated elements. Unlike a collection in a Many-to-One relation however, we may now also insert() and erase() items from the collection. To define a relation between a post and a tag, you need to add the post to the tag’s posts collection, or the tag to the post’s tags collection. You may not do both! The change will automatically be reflected in the reciproce collection. Likewise, to undo the relation between a post and a tag, you should remove the tag from the post’s tags collection, or the post from the tag’s posts collection, but not both.

Example:

(tutorial2.C continued)
dbo::ptr<Post> post = ...
dbo::ptr<Tag> cooking = session.add(new Tag());
cooking.modify()->name = "Cooking";

post.modify()->tags.insert(cooking);

// will print '1 post(s) tagged with Cooking.'
std::cerr << cooking->posts.size() << " post(s) tagged with Cooking."
          << std::endl;
Warning

The same warning as above applies here as well.

6.3. One-to-One relations

Let’s add a Settings class to our blogging example, and define a One-to-One relation between settings and users. In the code below, we limit ourselves to the statements important for defining the relationship.

One-to-One relation (tutorial2.C)
#include <Wt/Dbo/Dbo>
#include <string>

namespace dbo = Wt::Dbo;

class User;

class Settings {
public:
    ...

    dbo::ptr<User> user;

    template<class Action>
    void persist(Action& a)
    {
        ...

        dbo::belongsTo(a, user);
    }
};

class User {
public:
    ...

    dbo::weak_ptr<Settings> settings;

    template<class Action>
    void persist(Action& a)
    {
        ...

        dbo::hasOne(a, settings);
    }
};

Although a One-to-One relation sounds symmetric, it’s implementation in a database and Wt::Dbo isn’t symmetrical. In the database the relation is defined by a foreign key from one table to the other (in our example, from settings to user). We’ll differentiate between both sides by stating that one side is owning, and the other side is owned.

At the owned side, we add a reference to a user, and in the persist() method we call belongsTo(). This allows us to reference the user to which these settings belong.

At the owning side, we add a weak reference to its settings, and in the persist() method we call hasOne().

If we add the Settings class to our session using Session::mapClass(), and create the schema, the following SQL is generated:

create table "user" (
    ...

    -- table user is unaffected by the relationship
);

create table "settings" (
    ...

    "user_id" bigint,
    constraint "fk_settings_user" foreign key ("user_id") references "user" ("id")
)

At the owning side, we a use weak_ptr to avoid creating a cycle. The weak_ptr does not actually store the reference (nor does the underlying database record), but is defined instead in terms of a database query. This has as consequence that any operation on it will involve a query.

At either side, you may change the value, and this will update the reciproce side of the relationship. Example:

(tutorial2.C continued)
dbo::ptr<User> joe = session.find<User>().where("name = ?").bind("Joe");

dbo::ptr<Settings> settings = session.add(new Settings());
settings.modify()->theme = "fancy-pink";
joe.modify()->settings = settings;

// will print 'Settings apply to Joe.'
std::cerr << "Settings apply to " << settings->user->name << std::endl;

As you can see, as soon as one side of the relation is modified, this is reflected in the other side as well.

7. Customizing the mapping

By default, Wt::Dbo will add an auto-incrementing surrogate primary (id) key and a version field (version) to each mapped table.

While these defaults make sense for a new project, you can tailor the mapping so that you can map to virtually any existing database schema.

7.1. Changing or disabling the surrogate primary key "id" field

To change the field name used for the surrogate primary key for a mapped class, or to disable the surrogate primary key for a class and use a nautral key instead, you need to specialize Wt::Dbo::dbo_traits<C>.

For example, the code below changes the primary key field for class Post from id to post_id:

Changing the "id" field name (tutorial3.C)
#include <Wt/Dbo/Dbo>

namespace dbo = Wt::Dbo;

class Post {
public:
  ...
};

namespace Wt {
    namespace Dbo {

        template<>
        struct dbo_traits<Post> : public dbo_default_traits {
            static const char *surrogateIdField() {
                return "post_id";
            }
        };

    }
}

7.2. Changing or disabling the "version" field

To change the field name used for the optimistic concurrency control version field (version), or to disable optimistic concurrency control for a class alltoghether, you need to specialize Wt::Dbo::dbo_traits<C>.

For example, the code below disables optimistic concurrency control for class Post:

Disabling the "version" field name (tutorial4.C)
#include <Wt/Dbo/Dbo>

namespace dbo = Wt::Dbo;

class Post {
public:
    ...
};

namespace Wt {
    namespace Dbo {

        template<>
        struct dbo_traits<Post> : public dbo_default_traits {
            static const char *versionField() {
                return 0;
            }
        };

    }
}

7.3. Specifying a natural primary key

Instead of using a auto-incrementing surrogate primary key, you may want to use a different primary key.

For example, the code below changes the primary key for the User table to a string (his username) which maps onto a varchar (20) field user_name:

Using a natural key (tutorial5.C)
#include <Wt/Dbo/Dbo>

namespace dbo = Wt::Dbo;

class User {
public:
    std::string userId;

    template<class Action>
    void persist(Action& a)
    {
        dbo::id(a, userId, "user_id", 20);
    }
};

namespace Wt {
    namespace Dbo {

        template<>
        struct dbo_traits<User> : public dbo_default_traits {
            typedef std::string IdType;

            static IdType invalidId() {
                return std::string();
            }

            static const char *surrogateIdField() { return 0; }
        };

    }
}

The id() function has the same syntax as the field() function.

A natural primary key may also be a composite key, a foreign key or a combination.

7.4. Specifying a composite natural primary key

To use a composite type as a natural primary key, i.e. a type which consists of more than one field, you need to have a corresponding C++ type.

The type has a number of basic requirements, such as default constructor, comparison operators (== and <), and a streaming operator.

Using a composite natural primary key (tutorial6.C)
struct Coordinate {
    int x, y;

    Coordinate()
        : x(-1), y(-1) { }

    Coordinate(int an_x, int an_y)
        : x(an_x), y(an_y) { }

    bool operator== (const Coordinate& other) const {
        return x == other.x && y == other.y;
    }

    bool operator< (const Coordinate& other) const {
        if (x < other.x)
            return true;
        else if (x == other.x)
            return y < other.y;
        else
            return false;
    }
};

std::ostream& operator<< (std::ostream& o, const Coordinate& c)
{
    return o << "(" << c.x << ", " << c.y << ")";
}

Next, you must indicate how the type is persisted, by overloading Dbo’s field() function for it.

(tutorial6.C continued)
namespace Wt {
    namespace Dbo {

        template <class Action>
        void field(Action& action, Coordinate& coordinate,
                   const std::string& name, int size = -1)
        {
            field(action, coordinate.x, name + "_x");
            field(action, coordinate.y, name + "_y");
        }
    }
}

With this in place, we can use the Coordinate type as a natural primary key type:

(tutorial6.C continued)
class GeoTag;

namespace Wt {
    namespace Dbo {

         template<>
         struct dbo_traits<GeoTag> : public dbo_default_traits
         {
             typedef Coordinate IdType;
             static IdType invalidId() { return Coordinate(); }
             static const char *surrogateIdField() { return 0; }
         };
    }
}

class GeoTag {
public:
     Coordinate  position;
     std::string name;

     template <class Action>
     void persist(Action& a)
     {
          dbo::id(a, position, "position");
          dbo::field(a, name, "name");
     }
};

Note that the composite key may also include foreign keys, by storing ptr<> objects in the composite, which you map using a belongsTo() declaration. See tutorial8.C for a complete example.

7.5. Specifying foreign key constraints

The belongsTo() function is overloaded so that you can add foreign key constraints which are enforced by the database, such as:

  • NotNull: cannot be null

  • OnUpdateCascade: cascade an update of the (natural) primary key to the foreign keys that reference it

  • OnUpdateSetNull: an update of the (natural) primary key sets referencing foreign keys to null

  • OnDeleteCascade: cascade a delete of the object to also delete objects that reference it using a foreign key

  • OnDeleteSetNull: when the object is deleted, set the referencing foreign keys to null.

In the next chapter we will see how you can specify these foreign key constraints also for foreign keys that double as primary key.

7.6. Specifying a natural primary key that is also a foreign key

Let’s define a class UserInfo which provides additional data for a User. We will only allow exactly one UserInfo object per User, and therefore chose as primary key for the UserInfo a reference to the User.

Using a foreign key as primary key (tutorial7.C)
#include <Wt/Dbo/Dbo>
#include <Wt/Dbo/backend/Sqlite3>

namespace dbo = Wt::Dbo;

class UserInfo;
class User;

namespace Wt {
    namespace Dbo {

        template<>
        struct dbo_traits<UserInfo> : public dbo_default_traits {
            typedef ptr<User> IdType;

            static IdType invalidId() {
                return ptr<User>();
            }

            static const char *surrogateIdField() { return 0; }
        };

    }
}

class User
{
public:
    std::string name;

    dbo::collection< dbo::ptr<UserInfo> > infos;

    template<class Action>
    void persist(Action& a)
    {
         dbo::field(a, name,     "name");

         // In fact, this is really constrained to hasOne() ...
         dbo::hasMany(a, infos, dbo::ManyToOne, "user");
    }
};

class UserInfo
{
public:
    dbo::ptr<User> user;
    std::string info;

    template<class Action>
    void persist(Action& a)
    {
        dbo::id(a, user, "user", dbo::OnDeleteCascade);
        dbo::field(a, info, "info");
    }
};

void run()
{
    /*
     * Setup a session, would typically be done once at application startup.
     */
    dbo::backend::Sqlite3 sqlite3(":memory:");
    sqlite3.setProperty("show-queries", "true");
    dbo::Session session;
    session.setConnection(sqlite3);

    session.mapClass<User>("user");
    session.mapClass<UserInfo>("user_info");

    /*
     * Try to create the schema (will fail if already exists).
     */
    session.createTables();

    dbo::Transaction transaction(session);

    {
        User *user = new User();
        user->name = "Joe";

        dbo::ptr<User> userPtr = session.add(user);

        UserInfo *userInfo = new UserInfo();
        userInfo->user = userPtr;
        userInfo->info = "great guy";

        session.add(userInfo);
    }

    {
        dbo::Transaction transaction(session);

        dbo::ptr<UserInfo> info = session.find<UserInfo>();

        std::cerr << info->user->name << " is a " << info->info << std::endl;
    }
}

int main(int argc, char **argv)
{
    run();
}

As you can see, in this example we would really need a One-to-One relationship, but this currently not yet supported in Dbo and thus we emulate it using a Many-to-One relationship (which has the same representation in SQL).

When run, this should output:

begin transaction
create table "user" (
    "id" integer primary key autoincrement,
    "version" integer not null,
    "name" text not null
)

create table "user_info" (
    "version" integer not null,
    "user_id" bigint,
    "info" text not null,
    primary key ("user_id"),
    constraint "fk_user_info_user" foreign key ("user_id")
        references "user" ("id") on delete cascade
)

commit transaction
begin transaction
insert into "user" ("version", "name") values (?, ?)
insert into "user_info" ("version", "user_id", "info") values (?, ?, ?)
commit transaction
begin transaction
select version, "user_id", "info" from "user_info"
select "version", "name" from "user" where "id" = ?
Joe is a great guy
commit transaction

8. Transactions and concurrency

Reading data from the database or flushing changes to the database require an active transaction. A Transaction is a RIIA (Resource-Initialization-is-Acquisition) class which at the same time provides isolation between concurrent sessions and atomicity for persisting changes to the database.

The library implements optimistic locking, which allows detection (rather than avoidance) of concurrent modifications. It is a recommended and widely used strategy for dealing with concurrency issues in a scalable manner as no write locks are needed on the database. To detect a concurrent modification, a version field is added to each table which is incremented on each modification. When performing a modification (such as updating or removing an object), it is checked that the version of the record in the database is the same as the version of the object that was originally read from the database.

Note
Transaction isolation levels
The minimum level of isolation which is required for the library’s optimistic locking strategy is Read Committed: modifications in a transaction are only visible to other sessions as soon as they are committed. This is usually the lowest level of isolation supported by a database.

The Transaction class is a light-weight proxy that references a logical transaction: multiple (usually nested) Transaction objects may be instantiated simultaneously, which each need to be committed for the logical transaction to be committed. In this way you can easily protect individual methods which require database access with such a transaction object, which will automatically participate in a wider transaction if that is available. A transaction will in fact defer opening a real transaction in the database until needed, and thus there is no penalty for instantiating a transaction to make sure a unit of work is atomic, even if you are not yet sure that there will be actual work done. Note that there is no need (sinds Wt 3.2.1) to explicitly commit a transaction: a transaction will automatically commited when it goes out of scope, unless the transaction goes out of scope (and thus its destructor is called) while an exception is being thrown.

Transactions may fail and dealing with failing transactions is an integral aspect of their usage. When the library detects a concurrent modification, a StaleObjectException is thrown. Other exceptions may be thrown, including exceptions in the backend driver when for example the database schema is not compatible with the mapping. There may also be problems detected by the business logic which may raise an exception and cause the transaction to be rolled back. When a transaction is rolled back, the modified database objects are not successfully synchronized with the database, but may possibly be synchronized later in a new transaction.

Obviously, many exceptions will be fatal. One notable exception is the StaleObjectException however. Different strategies are possible to deal with this exception. Regardless of the approach, you will at least need to reread() the stale database object(s) before being able to commit changes made in a new transaction.

9. Installation

Wt::Dbo is included in Wt, and can thus be installed as part of this library for which there may be standard packages availabe for your operating system.

The library does however in no way depend on Wt, and can also be built, installed and used separately from it. Starting from a Wt source package (and on in a UNIX-like environment), you would do the following to build and install only Wt::Dbo:

Installing Wt::Dbo from source (UNIX-like)
$ cd wt-xxx
$ mkdir build
$ cd build
$ cmake ../ # extra options may be needed, see instructions
$ cd src/Wt/Dbo
$ make
$ sudo make install