Uses of Enum Class
eu.webtoolkit.jwt.WGLWidget.GLenum
Packages that use WGLWidget.GLenum
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Uses of WGLWidget.GLenum in eu.webtoolkit.jwt
Methods in eu.webtoolkit.jwt that return WGLWidget.GLenumModifier and TypeMethodDescriptionstatic WGLWidget.GLenum
Returns the enum constant of this class with the specified name.static WGLWidget.GLenum[]
WGLWidget.GLenum.values()
Returns an array containing the constants of this enum class, in the order they are declared.Methods in eu.webtoolkit.jwt with parameters of type WGLWidget.GLenumModifier and TypeMethodDescriptionvoid
WGLWidget.activeTexture
(WGLWidget.GLenum texture) GL function to activate an existing texture.void
WServerGLWidget.activeTexture
(WGLWidget.GLenum texture) void
WGLWidget.bindBuffer
(WGLWidget.GLenum target, WGLWidget.Buffer buffer) GL function to bind a buffer to a target.void
WServerGLWidget.bindBuffer
(WGLWidget.GLenum target, WGLWidget.Buffer buffer) void
WGLWidget.bindFramebuffer
(WGLWidget.GLenum target, WGLWidget.Framebuffer buffer) GL function to bind a frame buffer to a target.void
WServerGLWidget.bindFramebuffer
(WGLWidget.GLenum target, WGLWidget.Framebuffer buffer) void
WGLWidget.bindRenderbuffer
(WGLWidget.GLenum target, WGLWidget.Renderbuffer buffer) GL function to bind a render buffer to a target.void
WServerGLWidget.bindRenderbuffer
(WGLWidget.GLenum target, WGLWidget.Renderbuffer buffer) void
WGLWidget.bindTexture
(WGLWidget.GLenum target, WGLWidget.Texture texture) GL function to bind a texture to a target.void
WServerGLWidget.bindTexture
(WGLWidget.GLenum target, WGLWidget.Texture texture) void
WGLWidget.blendEquation
(WGLWidget.GLenum mode) GL function to set the blending equation.void
WServerGLWidget.blendEquation
(WGLWidget.GLenum mode) void
WGLWidget.blendEquationSeparate
(WGLWidget.GLenum modeRGB, WGLWidget.GLenum modeAlpha) GL function that sets separate blending functions for RGB and alpha.void
WServerGLWidget.blendEquationSeparate
(WGLWidget.GLenum modeRGB, WGLWidget.GLenum modeAlpha) void
WGLWidget.blendFunc
(WGLWidget.GLenum sfactor, WGLWidget.GLenum dfactor) GL function to configure the blending function.void
WServerGLWidget.blendFunc
(WGLWidget.GLenum sfactor, WGLWidget.GLenum dfactor) void
WGLWidget.blendFuncSeparate
(WGLWidget.GLenum srcRGB, WGLWidget.GLenum dstRGB, WGLWidget.GLenum srcAlpha, WGLWidget.GLenum dstAlpha) GL function that configures the blending function.void
WServerGLWidget.blendFuncSeparate
(WGLWidget.GLenum srcRGB, WGLWidget.GLenum dstRGB, WGLWidget.GLenum srcAlpha, WGLWidget.GLenum dstAlpha) void
WGLWidget.bufferData
(WGLWidget.GLenum target, int size, WGLWidget.GLenum usage) glBufferData - create and initialize a buffer object's data storevoid
WGLWidget.bufferData
(WGLWidget.GLenum target, WGLWidget.ArrayBuffer res, int bufferResourceOffset, int bufferResourceSize, WGLWidget.GLenum usage) glBufferData - create and initialize a buffer object's data store from anWGLWidget.ArrayBuffer
void
WGLWidget.bufferData
(WGLWidget.GLenum target, WGLWidget.ArrayBuffer res, WGLWidget.GLenum usage) glBufferData - create and initialize a buffer object's data store from anWGLWidget.ArrayBuffer
void
WServerGLWidget.bufferData
(WGLWidget.GLenum target, int size, WGLWidget.GLenum usage) void
WServerGLWidget.bufferData
(WGLWidget.GLenum target, WGLWidget.ArrayBuffer res, int arrayBufferOffset, int arrayBufferSize, WGLWidget.GLenum usage) void
WServerGLWidget.bufferData
(WGLWidget.GLenum target, WGLWidget.ArrayBuffer res, WGLWidget.GLenum usage) final void
WGLWidget.bufferDatafv
(WGLWidget.GLenum target, ByteBuffer buffer, WGLWidget.GLenum usage) GL function that loads float or double data in a VBO.void
WGLWidget.bufferDatafv
(WGLWidget.GLenum target, ByteBuffer buffer, WGLWidget.GLenum usage, boolean binary) GL function that loads float or double data in a VBO.void
WGLWidget.bufferDatafv
(WGLWidget.GLenum target, FloatBuffer buffer, WGLWidget.GLenum usage) void
WServerGLWidget.bufferDatafv
(WGLWidget.GLenum target, ByteBuffer v, WGLWidget.GLenum usage, boolean binary) void
WServerGLWidget.bufferDatafv
(WGLWidget.GLenum target, FloatBuffer v, WGLWidget.GLenum usage) void
WGLWidget.bufferDataiv
(WGLWidget.GLenum target, IntBuffer buffer, WGLWidget.GLenum usage, WGLWidget.GLenum type) GL function that updates an existing VBO with new integer data.void
WServerGLWidget.bufferDataiv
(WGLWidget.GLenum target, IntBuffer buffer, WGLWidget.GLenum usage, WGLWidget.GLenum type) void
WGLWidget.bufferSubData
(WGLWidget.GLenum target, int offset, WGLWidget.ArrayBuffer res) Initialize a buffer object's data store from anWGLWidget.ArrayBuffer
.void
WGLWidget.bufferSubData
(WGLWidget.GLenum target, int offset, WGLWidget.ArrayBuffer res, int bufferResourceOffset, int bufferResourceSize) Initialize a buffer object's data store from anWGLWidget.ArrayBuffer
.void
WServerGLWidget.bufferSubData
(WGLWidget.GLenum target, int offset, WGLWidget.ArrayBuffer res) void
WServerGLWidget.bufferSubData
(WGLWidget.GLenum target, int offset, WGLWidget.ArrayBuffer res, int arrayBufferOffset, int size) final void
WGLWidget.bufferSubDatafv
(WGLWidget.GLenum target, int offset, ByteBuffer buffer) GL function that updates an existing VBO with new float data.void
WGLWidget.bufferSubDatafv
(WGLWidget.GLenum target, int offset, ByteBuffer buffer, boolean binary) GL function that updates an existing VBO with new float data.void
WGLWidget.bufferSubDatafv
(WGLWidget.GLenum target, int offset, FloatBuffer buffer) void
WServerGLWidget.bufferSubDatafv
(WGLWidget.GLenum target, int offset, ByteBuffer buffer, boolean binary) void
WServerGLWidget.bufferSubDatafv
(WGLWidget.GLenum target, int offset, FloatBuffer buffer) void
WGLWidget.bufferSubDataiv
(WGLWidget.GLenum target, int offset, IntBuffer buffer, WGLWidget.GLenum type) GL function that loads integer data in a VBO.void
WServerGLWidget.bufferSubDataiv
(WGLWidget.GLenum target, int offset, IntBuffer buffer, WGLWidget.GLenum type) final void
WGLWidget.clear
(WGLWidget.GLenum mas, WGLWidget.GLenum... mask) GL function that clears the given buffers.void
WGLWidget.copyTexImage2D
(WGLWidget.GLenum target, int level, WGLWidget.GLenum internalFormat, int x, int y, int width, int height, int border) GL function to copy a texture image.void
WServerGLWidget.copyTexImage2D
(WGLWidget.GLenum target, int level, WGLWidget.GLenum internalFormat, int x, int y, int width, int height, int border) void
WGLWidget.copyTexSubImage2D
(WGLWidget.GLenum target, int level, int xoffset, int yoffset, int x, int y, int width, int height) GL function that copies a part of a texture image.void
WServerGLWidget.copyTexSubImage2D
(WGLWidget.GLenum target, int level, int xoffset, int yoffset, int x, int y, int width, int height) WGLWidget.createShader
(WGLWidget.GLenum shader) GL function that creates an empty shader.WServerGLWidget.createShader
(WGLWidget.GLenum shader) void
WGLWidget.cullFace
(WGLWidget.GLenum mode) GL function that configures the backface culling mode.void
WServerGLWidget.cullFace
(WGLWidget.GLenum mode) void
WGLWidget.depthFunc
(WGLWidget.GLenum func) GL function to set the depth test function.void
WServerGLWidget.depthFunc
(WGLWidget.GLenum func) void
WGLWidget.disable
(WGLWidget.GLenum cap) GL function to disable features.void
WServerGLWidget.disable
(WGLWidget.GLenum cap) void
WGLWidget.drawArrays
(WGLWidget.GLenum mode, int first, int count) GL function to draw a VBO.void
WServerGLWidget.drawArrays
(WGLWidget.GLenum mode, int first, int count) void
WGLWidget.drawElements
(WGLWidget.GLenum mode, int count, WGLWidget.GLenum type, int offset) GL function to draw indexed VBOs.void
WServerGLWidget.drawElements
(WGLWidget.GLenum mode, int count, WGLWidget.GLenum type, int offset) void
WGLWidget.enable
(WGLWidget.GLenum cap) GL function to enable features.void
WServerGLWidget.enable
(WGLWidget.GLenum cap) void
WGLWidget.framebufferRenderbuffer
(WGLWidget.GLenum target, WGLWidget.GLenum attachment, WGLWidget.GLenum renderbuffertarget, WGLWidget.Renderbuffer renderbuffer) GL function to attach the given renderbuffer to the currently bound frame buffer.void
WServerGLWidget.framebufferRenderbuffer
(WGLWidget.GLenum target, WGLWidget.GLenum attachment, WGLWidget.GLenum renderbuffertarget, WGLWidget.Renderbuffer renderbuffer) void
WGLWidget.framebufferTexture2D
(WGLWidget.GLenum target, WGLWidget.GLenum attachment, WGLWidget.GLenum textarget, WGLWidget.Texture texture, int level) GL function to render directly into a texture image.void
WServerGLWidget.framebufferTexture2D
(WGLWidget.GLenum target, WGLWidget.GLenum attachment, WGLWidget.GLenum textarget, WGLWidget.Texture texture, int level) void
WGLWidget.frontFace
(WGLWidget.GLenum mode) GL function that specifies which side of a triangle is the front side.void
WServerGLWidget.frontFace
(WGLWidget.GLenum mode) void
WGLWidget.generateMipmap
(WGLWidget.GLenum target) GL function that generates a set of mipmaps for a texture object.void
WServerGLWidget.generateMipmap
(WGLWidget.GLenum target) void
WGLWidget.hint
(WGLWidget.GLenum target, WGLWidget.GLenum mode) GL function to give hints to the render pipeline.void
WServerGLWidget.hint
(WGLWidget.GLenum target, WGLWidget.GLenum mode) void
WGLWidget.pixelStorei
(WGLWidget.GLenum pname, int param) GL function to set the pixel storage mode.void
WServerGLWidget.pixelStorei
(WGLWidget.GLenum pname, int param) void
WGLWidget.renderbufferStorage
(WGLWidget.GLenum target, WGLWidget.GLenum internalformat, int width, int height) GL function to allocate the appropriate amount of memory for a render buffer.void
WServerGLWidget.renderbufferStorage
(WGLWidget.GLenum target, WGLWidget.GLenum internalformat, int width, int height) void
WGLWidget.stencilFunc
(WGLWidget.GLenum func, int ref, int mask) GL function to set stencil test parameters.void
WServerGLWidget.stencilFunc
(WGLWidget.GLenum func, int ref, int mask) void
WGLWidget.stencilFuncSeparate
(WGLWidget.GLenum face, WGLWidget.GLenum func, int ref, int mask) GL function to set stencil test parameters for front and/or back stencils.void
WServerGLWidget.stencilFuncSeparate
(WGLWidget.GLenum face, WGLWidget.GLenum func, int ref, int mask) void
WGLWidget.stencilMaskSeparate
(WGLWidget.GLenum face, int mask) GL function to control which bits are written to the front and/or back stencil buffers.void
WServerGLWidget.stencilMaskSeparate
(WGLWidget.GLenum face, int mask) void
WGLWidget.stencilOp
(WGLWidget.GLenum fail, WGLWidget.GLenum zfail, WGLWidget.GLenum zpass) GL function to set stencil test actions.void
WServerGLWidget.stencilOp
(WGLWidget.GLenum fail, WGLWidget.GLenum zfail, WGLWidget.GLenum zpass) void
WGLWidget.stencilOpSeparate
(WGLWidget.GLenum face, WGLWidget.GLenum fail, WGLWidget.GLenum zfail, WGLWidget.GLenum zpass) GL function to set front and/or back stencil test actions separately.void
WServerGLWidget.stencilOpSeparate
(WGLWidget.GLenum face, WGLWidget.GLenum fail, WGLWidget.GLenum zfail, WGLWidget.GLenum zpass) void
WGLWidget.texImage2D
(WGLWidget.GLenum target, int level, WGLWidget.GLenum internalformat, int width, int height, int border, WGLWidget.GLenum format) GL function to reserve space for a 2D texture, without specifying its contents.void
WGLWidget.texImage2D
(WGLWidget.GLenum target, int level, WGLWidget.GLenum internalformat, WGLWidget.GLenum format, WGLWidget.GLenum type, WGLWidget.Texture texture) GL function to load a 2D texture loaded withcreateTextureAndLoad()
void
WGLWidget.texImage2D
(WGLWidget.GLenum target, int level, WGLWidget.GLenum internalformat, WGLWidget.GLenum format, WGLWidget.GLenum type, WImage image) GL function to load a 2D texture from aWImage
.void
WGLWidget.texImage2D
(WGLWidget.GLenum target, int level, WGLWidget.GLenum internalformat, WGLWidget.GLenum format, WGLWidget.GLenum type, WPaintDevice paintdevice) GL function to load a 2D texture from aWPaintDevice
.void
WGLWidget.texImage2D
(WGLWidget.GLenum target, int level, WGLWidget.GLenum internalformat, WGLWidget.GLenum format, WGLWidget.GLenum type, WVideo video) GL function to load a 2D texture from aWVideo
.void
WGLWidget.texImage2D
(WGLWidget.GLenum target, int level, WGLWidget.GLenum internalformat, WGLWidget.GLenum format, WGLWidget.GLenum type, String imgFilename) GL function to load a 2D texture from a file.void
WServerGLWidget.texImage2D
(WGLWidget.GLenum target, int level, WGLWidget.GLenum internalformat, int width, int height, int border, WGLWidget.GLenum format) void
WServerGLWidget.texImage2D
(WGLWidget.GLenum target, int level, WGLWidget.GLenum internalformat, WGLWidget.GLenum format, WGLWidget.GLenum type, WGLWidget.Texture texture) void
WServerGLWidget.texImage2D
(WGLWidget.GLenum target, int level, WGLWidget.GLenum internalformat, WGLWidget.GLenum format, WGLWidget.GLenum type, WImage image) void
WServerGLWidget.texImage2D
(WGLWidget.GLenum target, int level, WGLWidget.GLenum internalformat, WGLWidget.GLenum format, WGLWidget.GLenum type, WPaintDevice paintdevice) void
WServerGLWidget.texImage2D
(WGLWidget.GLenum target, int level, WGLWidget.GLenum internalformat, WGLWidget.GLenum format, WGLWidget.GLenum type, WVideo video) void
WServerGLWidget.texImage2D
(WGLWidget.GLenum target, int level, WGLWidget.GLenum internalformat, WGLWidget.GLenum format, WGLWidget.GLenum type, String image) void
WGLWidget.texParameteri
(WGLWidget.GLenum target, WGLWidget.GLenum pname, WGLWidget.GLenum param) GL function to set texture parameters.void
WServerGLWidget.texParameteri
(WGLWidget.GLenum target, WGLWidget.GLenum pname, WGLWidget.GLenum param) void
WGLWidget.vertexAttribPointer
(WGLWidget.AttribLocation location, int size, WGLWidget.GLenum type, boolean normalized, int stride, int offset) GL function to bind a VBO to an attribute.void
WServerGLWidget.vertexAttribPointer
(WGLWidget.AttribLocation location, int size, WGLWidget.GLenum type, boolean normalized, int stride, int offset) Method parameters in eu.webtoolkit.jwt with type arguments of type WGLWidget.GLenumModifier and TypeMethodDescriptionvoid
WGLWidget.clear
(EnumSet<WGLWidget.GLenum> mask) GL function that clears the given buffers.void
WServerGLWidget.clear
(EnumSet<WGLWidget.GLenum> mask)