Uses of Enum Class
eu.webtoolkit.jwt.WGLWidget.GLenum
Packages that use WGLWidget.GLenum
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Uses of WGLWidget.GLenum in eu.webtoolkit.jwt
Methods in eu.webtoolkit.jwt that return WGLWidget.GLenumModifier and TypeMethodDescriptionstatic WGLWidget.GLenumReturns the enum constant of this class with the specified name.static WGLWidget.GLenum[]WGLWidget.GLenum.values()Returns an array containing the constants of this enum class, in the order they are declared.Methods in eu.webtoolkit.jwt with parameters of type WGLWidget.GLenumModifier and TypeMethodDescriptionvoidWGLWidget.activeTexture(WGLWidget.GLenum texture) GL function to activate an existing texture.voidWServerGLWidget.activeTexture(WGLWidget.GLenum texture) voidWGLWidget.bindBuffer(WGLWidget.GLenum target, WGLWidget.Buffer buffer) GL function to bind a buffer to a target.voidWServerGLWidget.bindBuffer(WGLWidget.GLenum target, WGLWidget.Buffer buffer) voidWGLWidget.bindFramebuffer(WGLWidget.GLenum target, WGLWidget.Framebuffer buffer) GL function to bind a frame buffer to a target.voidWServerGLWidget.bindFramebuffer(WGLWidget.GLenum target, WGLWidget.Framebuffer buffer) voidWGLWidget.bindRenderbuffer(WGLWidget.GLenum target, WGLWidget.Renderbuffer buffer) GL function to bind a render buffer to a target.voidWServerGLWidget.bindRenderbuffer(WGLWidget.GLenum target, WGLWidget.Renderbuffer buffer) voidWGLWidget.bindTexture(WGLWidget.GLenum target, WGLWidget.Texture texture) GL function to bind a texture to a target.voidWServerGLWidget.bindTexture(WGLWidget.GLenum target, WGLWidget.Texture texture) voidWGLWidget.blendEquation(WGLWidget.GLenum mode) GL function to set the blending equation.voidWServerGLWidget.blendEquation(WGLWidget.GLenum mode) voidWGLWidget.blendEquationSeparate(WGLWidget.GLenum modeRGB, WGLWidget.GLenum modeAlpha) GL function that sets separate blending functions for RGB and alpha.voidWServerGLWidget.blendEquationSeparate(WGLWidget.GLenum modeRGB, WGLWidget.GLenum modeAlpha) voidWGLWidget.blendFunc(WGLWidget.GLenum sfactor, WGLWidget.GLenum dfactor) GL function to configure the blending function.voidWServerGLWidget.blendFunc(WGLWidget.GLenum sfactor, WGLWidget.GLenum dfactor) voidWGLWidget.blendFuncSeparate(WGLWidget.GLenum srcRGB, WGLWidget.GLenum dstRGB, WGLWidget.GLenum srcAlpha, WGLWidget.GLenum dstAlpha) GL function that configures the blending function.voidWServerGLWidget.blendFuncSeparate(WGLWidget.GLenum srcRGB, WGLWidget.GLenum dstRGB, WGLWidget.GLenum srcAlpha, WGLWidget.GLenum dstAlpha) voidWGLWidget.bufferData(WGLWidget.GLenum target, int size, WGLWidget.GLenum usage) glBufferData - create and initialize a buffer object's data storevoidWGLWidget.bufferData(WGLWidget.GLenum target, WGLWidget.ArrayBuffer res, int bufferResourceOffset, int bufferResourceSize, WGLWidget.GLenum usage) glBufferData - create and initialize a buffer object's data store from anWGLWidget.ArrayBuffervoidWGLWidget.bufferData(WGLWidget.GLenum target, WGLWidget.ArrayBuffer res, WGLWidget.GLenum usage) glBufferData - create and initialize a buffer object's data store from anWGLWidget.ArrayBuffervoidWServerGLWidget.bufferData(WGLWidget.GLenum target, int size, WGLWidget.GLenum usage) voidWServerGLWidget.bufferData(WGLWidget.GLenum target, WGLWidget.ArrayBuffer res, int arrayBufferOffset, int arrayBufferSize, WGLWidget.GLenum usage) voidWServerGLWidget.bufferData(WGLWidget.GLenum target, WGLWidget.ArrayBuffer res, WGLWidget.GLenum usage) final voidWGLWidget.bufferDatafv(WGLWidget.GLenum target, ByteBuffer buffer, WGLWidget.GLenum usage) GL function that loads float or double data in a VBO.voidWGLWidget.bufferDatafv(WGLWidget.GLenum target, ByteBuffer buffer, WGLWidget.GLenum usage, boolean binary) GL function that loads float or double data in a VBO.voidWGLWidget.bufferDatafv(WGLWidget.GLenum target, FloatBuffer buffer, WGLWidget.GLenum usage) voidWServerGLWidget.bufferDatafv(WGLWidget.GLenum target, ByteBuffer v, WGLWidget.GLenum usage, boolean binary) voidWServerGLWidget.bufferDatafv(WGLWidget.GLenum target, FloatBuffer v, WGLWidget.GLenum usage) voidWGLWidget.bufferDataiv(WGLWidget.GLenum target, IntBuffer buffer, WGLWidget.GLenum usage, WGLWidget.GLenum type) GL function that updates an existing VBO with new integer data.voidWServerGLWidget.bufferDataiv(WGLWidget.GLenum target, IntBuffer buffer, WGLWidget.GLenum usage, WGLWidget.GLenum type) voidWGLWidget.bufferSubData(WGLWidget.GLenum target, int offset, WGLWidget.ArrayBuffer res) Initialize a buffer object's data store from anWGLWidget.ArrayBuffer.voidWGLWidget.bufferSubData(WGLWidget.GLenum target, int offset, WGLWidget.ArrayBuffer res, int bufferResourceOffset, int bufferResourceSize) Initialize a buffer object's data store from anWGLWidget.ArrayBuffer.voidWServerGLWidget.bufferSubData(WGLWidget.GLenum target, int offset, WGLWidget.ArrayBuffer res) voidWServerGLWidget.bufferSubData(WGLWidget.GLenum target, int offset, WGLWidget.ArrayBuffer res, int arrayBufferOffset, int size) final voidWGLWidget.bufferSubDatafv(WGLWidget.GLenum target, int offset, ByteBuffer buffer) GL function that updates an existing VBO with new float data.voidWGLWidget.bufferSubDatafv(WGLWidget.GLenum target, int offset, ByteBuffer buffer, boolean binary) GL function that updates an existing VBO with new float data.voidWGLWidget.bufferSubDatafv(WGLWidget.GLenum target, int offset, FloatBuffer buffer) voidWServerGLWidget.bufferSubDatafv(WGLWidget.GLenum target, int offset, ByteBuffer buffer, boolean binary) voidWServerGLWidget.bufferSubDatafv(WGLWidget.GLenum target, int offset, FloatBuffer buffer) voidWGLWidget.bufferSubDataiv(WGLWidget.GLenum target, int offset, IntBuffer buffer, WGLWidget.GLenum type) GL function that loads integer data in a VBO.voidWServerGLWidget.bufferSubDataiv(WGLWidget.GLenum target, int offset, IntBuffer buffer, WGLWidget.GLenum type) final voidWGLWidget.clear(WGLWidget.GLenum mas, WGLWidget.GLenum... mask) GL function that clears the given buffers.voidWGLWidget.copyTexImage2D(WGLWidget.GLenum target, int level, WGLWidget.GLenum internalFormat, int x, int y, int width, int height, int border) GL function to copy a texture image.voidWServerGLWidget.copyTexImage2D(WGLWidget.GLenum target, int level, WGLWidget.GLenum internalFormat, int x, int y, int width, int height, int border) voidWGLWidget.copyTexSubImage2D(WGLWidget.GLenum target, int level, int xoffset, int yoffset, int x, int y, int width, int height) GL function that copies a part of a texture image.voidWServerGLWidget.copyTexSubImage2D(WGLWidget.GLenum target, int level, int xoffset, int yoffset, int x, int y, int width, int height) WGLWidget.createShader(WGLWidget.GLenum shader) GL function that creates an empty shader.WServerGLWidget.createShader(WGLWidget.GLenum shader) voidWGLWidget.cullFace(WGLWidget.GLenum mode) GL function that configures the backface culling mode.voidWServerGLWidget.cullFace(WGLWidget.GLenum mode) voidWGLWidget.depthFunc(WGLWidget.GLenum func) GL function to set the depth test function.voidWServerGLWidget.depthFunc(WGLWidget.GLenum func) voidWGLWidget.disable(WGLWidget.GLenum cap) GL function to disable features.voidWServerGLWidget.disable(WGLWidget.GLenum cap) voidWGLWidget.drawArrays(WGLWidget.GLenum mode, int first, int count) GL function to draw a VBO.voidWServerGLWidget.drawArrays(WGLWidget.GLenum mode, int first, int count) voidWGLWidget.drawElements(WGLWidget.GLenum mode, int count, WGLWidget.GLenum type, int offset) GL function to draw indexed VBOs.voidWServerGLWidget.drawElements(WGLWidget.GLenum mode, int count, WGLWidget.GLenum type, int offset) voidWGLWidget.enable(WGLWidget.GLenum cap) GL function to enable features.voidWServerGLWidget.enable(WGLWidget.GLenum cap) voidWGLWidget.framebufferRenderbuffer(WGLWidget.GLenum target, WGLWidget.GLenum attachment, WGLWidget.GLenum renderbuffertarget, WGLWidget.Renderbuffer renderbuffer) GL function to attach the given renderbuffer to the currently bound frame buffer.voidWServerGLWidget.framebufferRenderbuffer(WGLWidget.GLenum target, WGLWidget.GLenum attachment, WGLWidget.GLenum renderbuffertarget, WGLWidget.Renderbuffer renderbuffer) voidWGLWidget.framebufferTexture2D(WGLWidget.GLenum target, WGLWidget.GLenum attachment, WGLWidget.GLenum textarget, WGLWidget.Texture texture, int level) GL function to render directly into a texture image.voidWServerGLWidget.framebufferTexture2D(WGLWidget.GLenum target, WGLWidget.GLenum attachment, WGLWidget.GLenum textarget, WGLWidget.Texture texture, int level) voidWGLWidget.frontFace(WGLWidget.GLenum mode) GL function that specifies which side of a triangle is the front side.voidWServerGLWidget.frontFace(WGLWidget.GLenum mode) voidWGLWidget.generateMipmap(WGLWidget.GLenum target) GL function that generates a set of mipmaps for a texture object.voidWServerGLWidget.generateMipmap(WGLWidget.GLenum target) voidWGLWidget.hint(WGLWidget.GLenum target, WGLWidget.GLenum mode) GL function to give hints to the render pipeline.voidWServerGLWidget.hint(WGLWidget.GLenum target, WGLWidget.GLenum mode) voidWGLWidget.pixelStorei(WGLWidget.GLenum pname, int param) GL function to set the pixel storage mode.voidWServerGLWidget.pixelStorei(WGLWidget.GLenum pname, int param) voidWGLWidget.renderbufferStorage(WGLWidget.GLenum target, WGLWidget.GLenum internalformat, int width, int height) GL function to allocate the appropriate amount of memory for a render buffer.voidWServerGLWidget.renderbufferStorage(WGLWidget.GLenum target, WGLWidget.GLenum internalformat, int width, int height) voidWGLWidget.stencilFunc(WGLWidget.GLenum func, int ref, int mask) GL function to set stencil test parameters.voidWServerGLWidget.stencilFunc(WGLWidget.GLenum func, int ref, int mask) voidWGLWidget.stencilFuncSeparate(WGLWidget.GLenum face, WGLWidget.GLenum func, int ref, int mask) GL function to set stencil test parameters for front and/or back stencils.voidWServerGLWidget.stencilFuncSeparate(WGLWidget.GLenum face, WGLWidget.GLenum func, int ref, int mask) voidWGLWidget.stencilMaskSeparate(WGLWidget.GLenum face, int mask) GL function to control which bits are written to the front and/or back stencil buffers.voidWServerGLWidget.stencilMaskSeparate(WGLWidget.GLenum face, int mask) voidWGLWidget.stencilOp(WGLWidget.GLenum fail, WGLWidget.GLenum zfail, WGLWidget.GLenum zpass) GL function to set stencil test actions.voidWServerGLWidget.stencilOp(WGLWidget.GLenum fail, WGLWidget.GLenum zfail, WGLWidget.GLenum zpass) voidWGLWidget.stencilOpSeparate(WGLWidget.GLenum face, WGLWidget.GLenum fail, WGLWidget.GLenum zfail, WGLWidget.GLenum zpass) GL function to set front and/or back stencil test actions separately.voidWServerGLWidget.stencilOpSeparate(WGLWidget.GLenum face, WGLWidget.GLenum fail, WGLWidget.GLenum zfail, WGLWidget.GLenum zpass) voidWGLWidget.texImage2D(WGLWidget.GLenum target, int level, WGLWidget.GLenum internalformat, int width, int height, int border, WGLWidget.GLenum format) GL function to reserve space for a 2D texture, without specifying its contents.voidWGLWidget.texImage2D(WGLWidget.GLenum target, int level, WGLWidget.GLenum internalformat, WGLWidget.GLenum format, WGLWidget.GLenum type, WGLWidget.Texture texture) GL function to load a 2D texture loaded withcreateTextureAndLoad()voidWGLWidget.texImage2D(WGLWidget.GLenum target, int level, WGLWidget.GLenum internalformat, WGLWidget.GLenum format, WGLWidget.GLenum type, WImage image) GL function to load a 2D texture from aWImage.voidWGLWidget.texImage2D(WGLWidget.GLenum target, int level, WGLWidget.GLenum internalformat, WGLWidget.GLenum format, WGLWidget.GLenum type, WPaintDevice paintdevice) GL function to load a 2D texture from aWPaintDevice.voidWGLWidget.texImage2D(WGLWidget.GLenum target, int level, WGLWidget.GLenum internalformat, WGLWidget.GLenum format, WGLWidget.GLenum type, WVideo video) GL function to load a 2D texture from aWVideo.voidWGLWidget.texImage2D(WGLWidget.GLenum target, int level, WGLWidget.GLenum internalformat, WGLWidget.GLenum format, WGLWidget.GLenum type, String imgFilename) GL function to load a 2D texture from a file.voidWServerGLWidget.texImage2D(WGLWidget.GLenum target, int level, WGLWidget.GLenum internalformat, int width, int height, int border, WGLWidget.GLenum format) voidWServerGLWidget.texImage2D(WGLWidget.GLenum target, int level, WGLWidget.GLenum internalformat, WGLWidget.GLenum format, WGLWidget.GLenum type, WGLWidget.Texture texture) voidWServerGLWidget.texImage2D(WGLWidget.GLenum target, int level, WGLWidget.GLenum internalformat, WGLWidget.GLenum format, WGLWidget.GLenum type, WImage image) voidWServerGLWidget.texImage2D(WGLWidget.GLenum target, int level, WGLWidget.GLenum internalformat, WGLWidget.GLenum format, WGLWidget.GLenum type, WPaintDevice paintdevice) voidWServerGLWidget.texImage2D(WGLWidget.GLenum target, int level, WGLWidget.GLenum internalformat, WGLWidget.GLenum format, WGLWidget.GLenum type, WVideo video) voidWServerGLWidget.texImage2D(WGLWidget.GLenum target, int level, WGLWidget.GLenum internalformat, WGLWidget.GLenum format, WGLWidget.GLenum type, String image) voidWGLWidget.texParameteri(WGLWidget.GLenum target, WGLWidget.GLenum pname, WGLWidget.GLenum param) GL function to set texture parameters.voidWServerGLWidget.texParameteri(WGLWidget.GLenum target, WGLWidget.GLenum pname, WGLWidget.GLenum param) voidWGLWidget.vertexAttribPointer(WGLWidget.AttribLocation location, int size, WGLWidget.GLenum type, boolean normalized, int stride, int offset) GL function to bind a VBO to an attribute.voidWServerGLWidget.vertexAttribPointer(WGLWidget.AttribLocation location, int size, WGLWidget.GLenum type, boolean normalized, int stride, int offset) Method parameters in eu.webtoolkit.jwt with type arguments of type WGLWidget.GLenumModifier and TypeMethodDescriptionvoidWGLWidget.clear(EnumSet<WGLWidget.GLenum> mask) GL function that clears the given buffers.voidWServerGLWidget.clear(EnumSet<WGLWidget.GLenum> mask)