Wt  4.0.2
Wt::WMatrix4x4 Member List

This is the complete list of members for Wt::WMatrix4x4, including all inherited members.

at(int row, int column) constWt::WGenericMatrix< double, 4, 4 >
at(int row, int column)Wt::WGenericMatrix< double, 4, 4 >
constData() constWt::WGenericMatrix< double, 4, 4 >
copyDataTo(double *data)Wt::WGenericMatrix< double, 4, 4 >
data()Wt::WGenericMatrix< double, 4, 4 >
data() constWt::WGenericMatrix< double, 4, 4 >
determinant() const Wt::WMatrix4x4
fill(doublevalue)Wt::WGenericMatrix< double, 4, 4 >
flipCoordinates()Wt::WMatrix4x4
frustum(double left, double right, double bottom, double top, double nearPlane, double farPlane)Wt::WMatrix4x4
inverted(bool *invertible=nullptr) const Wt::WMatrix4x4
isIdentity() constWt::WGenericMatrix< double, 4, 4 >
lookAt(double eyeX, double eyeY, double eyeZ, double centerX, double centerY, double centerZ, double upX, double upY, double upZ)Wt::WMatrix4x4
operator!=(const WGenericMatrix< double, Rows, Cols > &rhs) constWt::WGenericMatrix< double, 4, 4 >
operator()(int row, int column) constWt::WGenericMatrix< double, 4, 4 >
operator()(int row, int column)Wt::WGenericMatrix< double, 4, 4 >
operator*(const WGenericMatrix< double, 4, 4 > &r) const Wt::WMatrix4x4
operator*=(const double &factor)Wt::WGenericMatrix< double, 4, 4 >
operator+=(const WGenericMatrix< double, Rows, Cols > &rhs)Wt::WGenericMatrix< double, 4, 4 >
operator-=(const WGenericMatrix< double, Rows, Cols > &rhs)Wt::WGenericMatrix< double, 4, 4 >
operator/=(const double &factor)Wt::WGenericMatrix< double, 4, 4 >
operator==(const WGenericMatrix< double, Rows, Cols > &rhs) constWt::WGenericMatrix< double, 4, 4 >
ortho(double left, double right, double bottom, double top, double nearPlane, double farPlane)Wt::WMatrix4x4
perspective(double angle, double aspect, double nearPlane, double farPlane)Wt::WMatrix4x4
rotate(double angle, double x, double y, double z)Wt::WMatrix4x4
scale(double xFactor, double yFactor)Wt::WMatrix4x4
scale(double x, double y, double z)Wt::WMatrix4x4
scale(double factor)Wt::WMatrix4x4
setToIdentity()Wt::WGenericMatrix< double, 4, 4 >
translate(double x, double y)Wt::WMatrix4x4
translate(double x, double y, double z)Wt::WMatrix4x4
transposed() constWt::WGenericMatrix< double, 4, 4 >
WGenericMatrix()Wt::WGenericMatrix< double, 4, 4 >
WGenericMatrix(const WGenericMatrix< double, Rows, Cols > &other)Wt::WGenericMatrix< double, 4, 4 >
WGenericMatrix(const double *elements)Wt::WGenericMatrix< double, 4, 4 >explicit
WMatrix4x4()Wt::WMatrix4x4
WMatrix4x4(const WMatrix4x4 &other)Wt::WMatrix4x4
WMatrix4x4(const WGenericMatrix< double, 4, 4 > &other)Wt::WMatrix4x4
WMatrix4x4(double *d)Wt::WMatrix4x4explicit
WMatrix4x4(double m11, double m12, double m13, double m14, double m21, double m22, double m23, double m24, double m31, double m32, double m33, double m34, double m41, double m42, double m43, double m44)Wt::WMatrix4x4

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